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<title>Blog · Samuel Torres</title>
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<item><title>What I learned finishing last</title><link>https://samueltorres.dev/en/blog/what-i-learned-finishing-last/</link><guid>https://samueltorres.dev/en/blog/what-i-learned-finishing-last/</guid><pubDate>Sun, 01 Nov 2026 09:00:00 -0600</pubDate><description>I finished last at my first hackathon: 5/5 in practice and 1/34 in evaluation. The diagnosis in numbers, 8 technical lessons and what I would change.</description></item>
<item><title>Tips for your first hackathon</title><link>https://samueltorres.dev/en/blog/first-hackathon-tips/</link><guid>https://samueltorres.dev/en/blog/first-hackathon-tips/</guid><pubDate>Sun, 01 Nov 2026 09:00:00 -0600</pubDate><description>Tips for your first hackathon from my experience at Frontier CDMX 26: before, during and after, my mistakes and a printable checklist.</description></item>
<item><title>Renew your website: when and how</title><link>https://samueltorres.dev/en/blog/renew-your-website/</link><guid>https://samueltorres.dev/en/blog/renew-your-website/</guid><pubDate>Sun, 01 Nov 2026 09:00:00 -0600</pubDate><description>Is it time to renew your website? 8 signs, what changed on the web, and a phased process from a real WordPress migration. Self-check included.</description></item>
<item><title>My first hackathon: Frontier CDMX 26</title><link>https://samueltorres.dev/en/blog/first-hackathon-frontier-cdmx/</link><guid>https://samueltorres.dev/en/blog/first-hackathon-frontier-cdmx/</guid><pubDate>Sun, 01 Nov 2026 09:00:00 -0600</pubDate><description>My first hackathon, hour by hour: an agent that operates systems with no API by looking at the screen, the two videos, the incident and the honest result.</description></item>
<item><title>3D on your website without killing speed</title><link>https://samueltorres.dev/en/blog/3d-engine-on-your-website/</link><guid>https://samueltorres.dev/en/blog/3d-engine-on-your-website/</guid><pubDate>Sun, 01 Nov 2026 09:00:00 -0600</pubDate><description>How I built a live 3D engine into conqr.mx: one shared WebGL renderer, off-screen pausing, capped DPR and 1.75 ms of JS per frame. With a checklist.</description></item>
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